We've got an open position on the team for DoKD if anyone would like to check it out.
http://www.mwhgames.com/team/team-openings/3d-character-artist/3D Character Artist
MWH Games is currently looking to add a 3D Character Artist to the team! This position is for the Dwarves of Karak Dok mod for Skyrim.
You will be responsible for working with the art team to create characters, weapons, armor and other items. This includes modeling, sculpting and texturing game assets from start to finish. We’re a small but growing team of game industry vets and game enthusiasts, and you will be collaborating primarily with the lead artist and the concept artist to execute the vision for DoKD. You should be comfortable managing your own time, and of course must be willing to commit to hitting deadlines set by the project manager.Requirements:
- A portfolio that demonstrates a solid artistic foundation that includes a deep understanding of anatomy, material and color
- The ability to model, unwrap, sculpt and texture 3D characters and other assets from start to finish in a game environment
- A solid grasp of 3DS Max, Maya, Softimage, or Blender
- Ability to create high fidelity and high quality sculpts in either Mudbox or Zbrush
- Proficient in texturing with Photoshop
- Must be able to manage personal time effectively and deliver assets on time based on a schedule
- Game development and/or modding experience
- A good understanding of real-time shaders and per pixel shader texturing techniques
- Experience with NifSkope, G.E.C.K., or other Creation related tools
- Familiarity with gaming pipelines and game-related art creation techniques
As with most MOD positions, this is an **unpaid
** position. We do it for the love of the games!
To apply, please send an email to MWHGames@gmail.com with the following subject line: “3D Character Artist Application – ”.
*** Applications submitted without an accompanying portfolio will NOT be considered. ***
How large of a mod do you expect it to be, in terms of how many hours of gameplay it adds?
Thanks for the comments everyone! I've got to be a bit sneaky with any numbers for the time being as these things are difficult to estimate so early in production. Will let the community know as soon as possible though.